Difficult Challenges
July 3rd, 2022
For example, if youre a psychology major, you might take up the recent increase in mental health issues since the Covid-19 pandemic began. Then, for your research question, you might consider the ways that gamification could be used to help people with mental illnesses make it through the difficult challenges of isolation, family social climate, or activity level. How might gamification help solve a problem in that field?
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